About.
Nathan Granes is a composer and sound designer with a lifelong passion for music. Having played guitar since childhood, he developed a strong interest in music composition during high school before specializing in music for visual media and sound creation for audiovisual projects.
Holding a degree in Computer Science, he combines artistic creativity with technical expertise, particularly through the use of audio middleware such as Wwise, enabling him to design and implement interactive audio systems for video games.
Believing that sound is a powerful emotional tool, he strives to enhance both the audience's and the player's experience by strengthening the narrative and emotional impact of the projects he contributes to. Through composition and sound design, his goal is to bring sonic worlds to life, support storytelling, and amplify the emotions conveyed by every experience.
Workflow.
04 stepsBrief
Initial discussion about the project: artistic direction, references, technical constraints (format, duration, deliverables, deadline). A quote is then provided based on these elements.
Creation
Music composition and/or sound design, followed by a first draft for artistic validation.
Revisions
Up to 2 revision rounds included to refine and adjust the work based on feedback.
Delivery
Final mix and master delivered, ready for integration into the project.